Those were made for mutliple purposes. They work with additive shading the best. You can also use them with Alpha Cut, and if you can turn the greyscale information into alpha channel data. What software are you using them in?
Hey. I replied to this earlier but cannot see my own reply now ... hmmm. Just to make sure. The package is setup for multiple purposes. Most of the textures work for additive shading. There transparent areas need to be black, but you can save on additional memory usage. Using Alpha Cut shaders also works based on colour. If you need the alpha channel most tools can turn grey values into alpha information. Whih software are you using the textures in?
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Those were made for mutliple purposes. They work with additive shading the best. You can also use them with Alpha Cut, and if you can turn the greyscale information into alpha channel data. What software are you using them in?
Hey thanks for the hint. I'm using my custom engine, so I managed to solve this by converting the rgb to greyscale and using additive blending.
Why a black background instead of a transparent one, though. How am I supposed to use these textures if there's no alpha information?
Hey. I replied to this earlier but cannot see my own reply now ... hmmm. Just to make sure. The package is setup for multiple purposes. Most of the textures work for additive shading. There transparent areas need to be black, but you can save on additional memory usage. Using Alpha Cut shaders also works based on colour. If you need the alpha channel most tools can turn grey values into alpha information. Whih software are you using the textures in?
Replied to your previous reply but I'll reply here as well in case you can't see it.
Thanks for the hint. I'm using my custom engine, so I managed to solve this by converting the rgb to greyscale and using additive blending.